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Cipherz

Number of posts: 70 Age: 18 Registration date: 2008-07-27
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 5:30 pm | |
| How is the Dutch national anthem dirty? _________________  Don't go around saying the world owes you a living. The world owes you nothing. It was here first. Mark Twain |
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TDoM-M_Odin Grunt


Number of posts: 137 Age: 15 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 5:34 pm | |
| I think you mean the Douche National Anthem, What a dirty dirty DIRTY movie...I thought it was "Dutch" at first, too...Then things got a little sticky. _________________ I wish I was an apple...
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Frigley Peon

Number of posts: 4 Registration date: 2008-07-27
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 6:43 pm | |
| Ok so i had nothing better to do during an hour car ride then to thenkn of map ideas. Sad? yes, but here are some ideas i came up with (if you want ideas on levels to add to the maze elmo has already created). By the way, I am pretty sure half the ideas I came up with cannot be created in map maker but since I have never made a map in my life, I don't have to figure in realisticness and plausibility into my ideas ^.^ 1. A level that does not allow you to travel backwards. For instance, the tiles turn to grass/snow when walked over once. To make the level more effective however, there would have to be rather challenging obstacles that must be observed in advance in order to be able to complete the level. This would test wether or not the testee could think in advance or if he can think rapidly and adapt to his current situation. 2a. A level that tests whether our mazers can react to real life situations. By that I mean massive distractions in the form of text that would fill up half the screen or so. I have had to deal with this many times *cough* Cam, Demo, Odin *cough* 2b. An ice level that has distractions in the form of pausing about 1ce every 5 seconds. 2c. Last real life situation. A level in which the testee experiences 1-2 seconds delay. This test would ensure that the testee is not only good when he hosts. Well thats it for now. I'll post some more ideas if you guys need. |
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Elmo Site Master

Number of posts: 65 Registration date: 2008-07-24
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 7:07 pm | |
| | Frigley wrote: | | By the way, I am pretty sure half the ideas I came up with cannot be created in map maker but since I have never made a map in my life, I don't have to figure in realisticness and plausibility into my ideas ^.^ |
If you can think it, WE can do it. It's the map makers that are too lazy to get it to work, lol.
| Frigley wrote: | | 1. A level that does not allow you to travel backwards. For instance, the tiles turn to grass/snow when walked over once. To make the level more effective however, there would have to be rather challenging obstacles that must be observed in advance in order to be able to complete the level. This would test wether or not the testee could think in advance or if he can think rapidly and adapt to his current situation. |
Easy to do, good idea I think.
| Frigley wrote: | | 2a. A level that tests whether our mazers can react to real life situations. By that I mean massive distractions in the form of text that would fill up half the screen or so. I have had to deal with this many times *cough* Cam, Demo, Odin *cough* |
... Er... Really easy.. but... I mean... I've never played a maze game that doesn't have spam?
Oh wait.
...
That'd be my fault.
| Frigley wrote: | | 2b. An ice level that has distractions in the form of pausing about 1ce every 5 seconds. |
LOL? That's really easy. Funny. And mean. I love it.
| Frigley wrote: | | 2c. Last real life situation. A level in which the testee experiences 1-2 seconds delay. This test would ensure that the testee is not only good when he hosts. |
Hard to program, but possible (already planned it all out in my head when I read that, would be a bitch)... Erm... Why don't we just get Demo to host without LC? DONE. |
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Demo Chieftain


Number of posts: 53 Age: 19 Registration date: 2008-07-22
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TDoM-M_Odin Grunt


Number of posts: 137 Age: 15 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 7:49 pm | |
| | Quote: | | 2c. Last real life situation. A level in which the testee experiences 1-2 seconds delay. This test would ensure that the testee is not only good when he hosts. |
Elmo, Could this not be done by simply using a trigger that waits 1.00 between 2.00 seconds, then move ordered unit to target point of issued order? I tried to do this for Lily one time, She wanted a trigger that turned on delay for her. It worked fine for me, When I made the trigger. _________________ I wish I was an apple...
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Elmo Site Master

Number of posts: 65 Registration date: 2008-07-24
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 8:14 pm | |
| No. You'd have to really spice it up to work for flagged commands [me], and right click tappers [me], lots of stuff to account for. What you said would just.. fail... lol |
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TDoM-M_Odin Grunt


Number of posts: 137 Age: 15 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 9:08 pm | |
| What have I ever said that does not "fail"? _________________ I wish I was an apple...
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Frigley Peon

Number of posts: 4 Registration date: 2008-07-27
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 9:13 pm | |
| Meh i just tried to think up cracked up ideas  You said you wanted some so I'm just trying to do my part  |
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Demo Chieftain


Number of posts: 53 Age: 19 Registration date: 2008-07-22
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 9:40 pm | |
| Oh I didn't mean it like that. I love that you posted ideas (unlike some other people [everyone]), just stating that it wouldn't really pay off to do the last ones. I really liked the first idea, though I might do a bit differently. I've been thinking of doing an ice maze somewhat to the tune of the Avalanche escape thing, where the maze "melts" and you have to skate faster than it disappears. _________________  |
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TDoM-M_Avatar Peon


Number of posts: 69 Age: 14 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 9:41 pm | |
| Well demo that actually sound's like a great idea. I actually think that would be cool Only if you put the time into it  _________________  A pet is a pet but, LOOK A SQUIRREL IS REALLY SOMETHING |
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TDoM-M_Odin Grunt


Number of posts: 137 Age: 15 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Sun Jul 27, 2008 11:12 pm | |
| I would be happy to waste another day of my life doing the triggers for you, Demo. I have no problem with tedious work, as if I did I would be like Soul. Bashing my computer everytime WE did not work as I wanted. But alas, It cannot and wil not work like you want it. Blizzard made it...It works how the nerds want it. _________________ I wish I was an apple...
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Elmo Site Master

Number of posts: 65 Registration date: 2008-07-24
 | Subject: Re: The Trial of TDoM Mon Jul 28, 2008 12:16 pm | |
| | TDoM-M_Odin wrote: | I would be happy to waste another day of my life doing the triggers for you, Demo. I have no problem with tedious work, as if I did I would be like Soul. Bashing my computer everytime WE did not work as I wanted. But alas, It cannot and wil not work like you want it. Blizzard made it...It works how the nerds want it. |
o.o Getting a bit weird there, Odin.
That would be extremely easy to trigger, if you want, I'd do it for ya. Just because it's so dang easy. |
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Cipherz

Number of posts: 70 Age: 18 Registration date: 2008-07-27
 | Subject: Re: The Trial of TDoM Mon Jul 28, 2008 4:48 pm | |
| Don't worry, I'll write this forums eulogy as well. _________________  Don't go around saying the world owes you a living. The world owes you nothing. It was here first. Mark Twain |
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TDoM-M_Odin Grunt


Number of posts: 137 Age: 15 Registration date: 2008-07-26
 | Subject: Re: The Trial of TDoM Mon Jul 28, 2008 11:09 pm | |
| Am I not always weird? I like to think of myself as 'odin' not "weird".. o.o _________________ I wish I was an apple...
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